Will McGugan's Beginning Game Development with Python and Pygame: From PDF

By Will McGugan

ISBN-10: 1430203250

ISBN-13: 9781430203254

Based on marketplace learn enterprise NPD, the online game marketplace maintains to work out explosive development, with sales expanding 18% to $13.5 billion in 2006. Given the new releases of the most recent Nintendo and Sony gaming consoles, coupled with ever extra strong own pcs, it stands to cause this will merely keep growing, and with it the variety of organisations getting into the marketplace and participants looking to make a occupation in game development.

This booklet offers readers with an introductory source for studying the right way to create compelling video games utilizing the open resource Python programming language and Pygame video games improvement library. Authored by means of veteran and Python specialist Will McGugan, readers are taken care of to a accomplished, functional advent to video games improvement utilizing those well known applied sciences. they could additionally capitalize upon quite a few assistance and methods the writer has accrued over his profession developing video games for the various world's biggest gaming builders.

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The numbers that random generates are pseudorandom, which means they are pulled from a very long sequence of numbers that appear random but will eventually repeat if you generate enough of them. Fortunately you can use them in a game because nobody will notice if they repeat after a few billion times! Random (or pseudorandom) numbers are very useful in games to stop them from getting predictable. If a game has no random elements, players will eventually memorize all the sequences of actions, making it less fun (for most people).

Py is assumed) and read in the Tank class. py. ■Note When you do from tank import Tank, it imports the Tank class (capital T) to the current namespace—which means you can now use Tank as if you had just cut and pasted it into your script. Tank("Bob"). See the section “Introducing import” later in this chapter for more details on the import statement. Next we create a dictionary called tanks, which will be used to store all our tank objects. We will work with three, but feel free to add more tanks if you like.

The advantage of this approach is that Vehicle could be reused to give other game entities the ability to rotate and move. For this example, we don’t have another class to build on, so our base class will be object, which is a simple class built into Python itself. ■Note I may have given you the impression that object doesn’t do much, but actually it does a lot of useful things behind the scenes when working with classes—you just don’t use it directly. Everything in the indented code block after the class statement is the class definition.

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Beginning Game Development with Python and Pygame: From Novice to Professional by Will McGugan


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